non-zero-sum game


Dictionary of sociology. 2013.

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  • Zero–sum game — For other uses, see Zero sum (disambiguation). In game theory and economic theory, a zero sum game is a mathematical representation of a situation in which a participant s gain (or loss) of utility is exactly balanced by the losses (or gains) of… …   Wikipedia

  • Zero-sum — In game theory and economic theory, zero sum describes a situation in which a participant s gain or loss is exactly balanced by the losses or gains of the other participant(s). If the total gains of the participants are added up, and the total… …   Wikipedia

  • Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… …   Wikipedia

  • game theory — The general theory of the rational behaviour of two or more people in circumstances where their interests are, at least in part, conflicting. In The Theory of Games and Economic Behaviour(1947), John Von Neumann and Oskar Morgenstern attempted to …   Dictionary of sociology

  • Non-credible threat — Illustration that shows the difference between a SPNE and a other NE. The blue equilibrium is not subgame perfect because player two makes a non credible threat at 2(2) to be unkind (U). A non credible threat is a term used in game theory and… …   Wikipedia

  • Game mechanics — are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design are efforts to… …   Wikipedia

  • Zero-point field — In quantum field theory, the zero point field is the lowest energy state of a field, i.e. its ground state, which is non zero. [cite book | last = Gribbin | first = John | title = Q is for Quantum An Encyclopedia of Particle Physics | publisher …   Wikipedia

  • Game mechanic — A game mechanic is a construct of s intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design is… …   Wikipedia

  • Non-cooperative game — In game theory, a non cooperative game is one in which players make decisions independently. Thus, while they may be able to cooperate, any cooperation must be self enforcing. A game in which players can enforce contracts through third parties is …   Wikipedia

  • Non-Euclidean geometry — Behavior of lines with a common perpendicular in each of the three types of geometry Non Euclidean geometry is the term used to refer to two specific geometries which are, loosely speaking, obtained by negating the Euclidean parallel postulate,… …   Wikipedia

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